AI Insights · Timothy · July 2021
Top 5 City Building Games Performance in Belgium Q2 2021
In Q2 2021, the top 5 city building games in Belgium showed varied trends in downloads, revenue, and active users. Sensor Tower data provides detailed insights into these applications' performance.
In the second quarter of 2021, the top five city building games in Belgium displayed diverse trends in terms of downloads, revenue, and active users. Let's delve into the performance metrics of these popular apps according to Sensor Tower's data.
City Takeover from Voodoo experienced a notable decline in weekly downloads, starting from around 4.9K in late March and dropping to approximately 699 by the end of June. Weekly revenue showed fluctuations, peaking at $42 in late April and dipping to around $7 in the last week of June. Active users also trended downwards, from 18.0K in late March to about 7.3K at the end of the quarter.
Merge Mayor by Starberry Games GmbH saw significant growth in both revenue and active users. Weekly revenue increased from $10 in mid-April to a peak of $402 in late June. Downloads surged mid-quarter, reaching around 2.3K in the third week of June. Active users also rose sharply, from 154 in mid-April to approximately 4.7K by the end of June.
The Simpsons™: Tapped Out by Electronic Arts showed a consistent performance. Weekly revenue hovered between $1.2K and $2.0K, with a peak of $2.1K in late April. Downloads remained relatively stable, with a slight increase from 1.2K in late March to 897 in late June. Active users maintained a steady count, fluctuating around the 18K to 20K range throughout the quarter.
Global City: Building Games from MY.GAMES B.V. had varied metrics. Weekly revenue peaked at $1.2K in the third week of June, showing a general upward trend. Downloads, however, declined from 657 in late March to 391 by the end of June. Active users showed a similar downward trend, starting from 1.4K in late March and dropping to 961 by the end of the quarter.
SimCity BuildIt, another title from Electronic Arts, demonstrated steady performance in terms of revenue and active users. Weekly revenue remained strong, peaking at $4.8K in early April and stabilizing around $2.8K by the end of June. Downloads fluctuated slightly, ending the quarter at 781. Active users showed minor variations, maintaining a range between 14.5K and 17.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.